About This Game Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the enslaved people by the oppressing emperor Helios.StorySince the Valerian Conflict ended the land has been ruled by emperor Helios. A rich slave dealer called Adina unwillingly becomes the leader of a small rebellion against the oppression. She starts recruiting slaves to fight back against the regime and in the process setting an example for human rights.FeaturesDeep tactical turn-based gameplay with medieval mechsExplore a vast randomized map with random encounters and surprises.Construct your battle suits with modular attachments.Find collectable cards that fit your play styleFight it out against other players in the battle arenas 1075eedd30 Title: AcaratusGenre: Adventure, Indie, RPG, StrategyDeveloper:Nodbrim InteractivePublisher:Nodbrim InteractiveRelease Date: 25 Feb, 2016 Acaratus Ativador Download [Keygen] I guardedly recommend Acaratus. It's not a brilliant game, and it has a number of flaws, but it's entertaining enough. Now, the details:First of all, though this game touts the use of cards, it's not a Collectible Cards Game in almost any sens. Indeed, cards here are the same things as potions in other games: consumable items that you buy in stores, the only difference being you can't buy concrete cards, but have to settle for a random set from a 'booster'. It's not to say this detracts from the game greatly, but it's just something to keep in mind: there are no deck from which you draw cards here, no randomness.The storyline is acceptable, if not particularly interesting. Though I must condemn use of voiceover-only cutscenes. Please provide subtitles! Cutscenes are animated 2d art, and are done quite beautifully for an indie game. Generally, I must say that Acaratus looks good - it seems that the team had some talented artists.The combat mechanics are relatively interesting and varied, although you don't really need to build and rebuild your mechs for every battle: a general assortment will usually do. Building mechs is nice, but the UI gets in the way a lot. For example, I couldn't for a very long time understand why can't Pierce Cannon be used with most Cores (it's because it needs to be mounted in the Front slot, which is only available on a few Cores).A few mechanics seem to be tacked-on, or underdeveloped. For example, all Quests involve fighting small number of enemies and have the same reward - a key, usually used to open a way to Forge, where you can create rare mech parts. Also, all dungeons have exactly one enemy location and one chest with treasures."Crafting" mechanic, which is basically just gambling slots, is somewhat frustrating, especially in the beginning, when you have little money to spend on it. And at the end of the game it becames useles, because it's almost impossible ot craft item with level > 3 (you need two slots around the item to roll "+2 ranks"), and all Merchants and Forge eqipment is at least level 4 by that point.The game also features a very confusing "falling stones" mechanics in a few levels. Some players called them real-time in other reviews, but the developer clarified that the stone falls every time a mech moves a single space. It's completely non-obvious, but fortunately, only 2 or 3 levels feature this hazard, so it's not a big deal.UI in general is... strange. Some sub-menus are closed by pressing the same button that opened them (Hangar, Deck), others with a special button (Blacksmith). Comparing mech parts is hard.The game suffers from a few graphical glitches when a texture atlas flashes ons creen or fonts become corrupted for a second inside combat, but I noticed nothing game-stopping.. At the moment it is very small scale but promising.. it's a winner. get it.. Very disppointing. Dated graphics, poorly implemented dialog system, simplistic combat, over simplified world map. The main reason I didn't get very far in the game is that it was just too dull.. Was expecting something with deep tactics and level up system. Wasn't what I was looking for.. A decent mecha SRPG plagued by some questionable design decisions and an utterly uninteresting story.Go in it for the robot-building\/combat alone.The two biggest things I disliked about the game are: Map hazards activate in real-time for some arbtirary reason. The majority of your parts will be obtained through a literal slot machine.However, neither of these things were enough to sour the experience. As map hazards are far and few between, while the game is generous enough with the amount of gold it gives you so that you'll rarely "fall behind" in power due to a bad luck streak at the slots (as long as you figure out what you're looking for and how to shift the odds in your favour).One big thing to note about the latter point is that it leads to some skewed power progression. While it's nice that occasionally you'll roll some slot combination for a really powerful weapon or body part, there can be frustrating periods where the machine refuses to give you the type of item you desire.Moving on to the combat itself. It's not a dreadfully complex game. If I had to compare it to another SRPG, I'd say it's a hybrid between Advance Wars and Front Mission. Combining the "stack" aspect of Advance Wars (where your unit's attack power is tied to how much HP they have remaining) and the limb-based customization of Front Mission.The twist that Acaratus brings to the table is in the form of "cards". These are special consumable items that can be used during your turn to strengthen your units, or weaken your foes. You can take a limited number of cards into missions, and you have a persistent, finite stock of them (that you can replenish through vendors).There's fair variety of cards, but most of them are overshadowed by healing and mobility ones.As for the aspect of customization, it's pretty nice. With a core part and six attachment points (or less, depending on the core part), there's a nice variety of units you can create. Part variety isn't HUGE, but it gets the job done, and parts have clear distinct roles and purposes.Finally, to touch on the story briefly. It's just... weird? The characters are weird. The dialogue is weird. After the first few cutscenes I found myself mashing through every single one thereafter. It's rare that I feel such a disconnect with a game's story and characters.Game length is somewhat short, but I feel as though I got my money's worth (cleared the game on Normal in about ~8 hours - there are alternative difficulties if you feel so inclined to play them).. First of all, this is a better game then most negative reviewers give it credit. Stuff like friendly fire is most of the time not understanding the abilities. Yes i shot myself in the back a couple of times, but it was poor placement on my part, not the game f***ing up...It has some deckbuilding, it has some RPG-leveling, it has some advanture stuff and it has a lot of mech tinkering! The last part is the core of the game. Find\/buy new stuff, edit your mechs, see what works!It is well worth it's money!. Support is non existant, I haven't been able to play this game for months.But it is really a good game, I like it.The price is too high for this game, should be max 4.99, not 12.99!. The concept of the game is really good. Acaratus has a lot of potential and since it is still under development, surely it can be even better. I like the steampunk style that this game has and that you can build your own robots in it. One thing to point out for the future is that there will be saving option when you get further in the game, so that you don't have to start from the very beginning if you for example died. Also, sometimes you cannot see the whole screen as some texts ends up a bit outside which should be fixed. But other than that, I like Acaratus and I will be looking forward to when it's completely developed.
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